hello, am new to houdini!
i've looked up/ searched many topics/tutorials regarding how to bake textures into atlas but with no luck..
most of tutorials i encountered are only simple bake tutorials of one object..
i want to model an environment containing multiple objects and materials..
what i want to be able to do is baking everything into a large texture atlas, with each objects when exported, they are aligned to their uv position in the atlas.
how to achieve this? any link/tutorial would be appreciated!