Some Rigging Suggestions

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Joined: Oct. 2018
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Hello all
I would like to speak about some suggestions in Rigging…
I recently moved from Maya to Houdini and It was a piece of Cake to Rig in Houdini Following Mr: GoldFarb's Tuts….
But in a Proven Pipeline and workflow, we change the model a lot, and sometimes we rig with high poly before its retopologized, So we replace the model a lot Using the Copy Skin Weight Tool, in Houdini I tried to Do this and I Couldn't, After some research I found the Transfer Attribute, but I find its not Enough, especially when I want the Character to wear clothes without simulation, and Wan't the exact Capture to be applied in clothes and that is not reachable Via the Transfer Attribute Node… Thanks in Advance
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without seeing an example of your workflow I can only suggest trying to transfer capture weights on one piece of geometry at a time, and I find it sometimes helps to subdivide the source geometry.
Michael Goldfarb | www.odforce.net
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SideFX
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