FBX import

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I am a brand new (=today)) Houdini convert/learner.

When I load a .fbx which was saved as a number of separate mesh objects with uvs and names, it all comes into Houdini as one object.

Other programs, maya and MODO, load the file as expected preserving this important info and separate meshes.

Is there a way to force Houdini to preserve this and not just import on mesh via FBX?

Colin
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Hi Colin

Through which method do you load The FBX? Is it with the file-sop or through file>import>filmbox? The latter approach should give you what you probably are looking for
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colinegreen
I am a brand new (=today)) Houdini convert/learner.

When I load a .fbx which was saved as a number of separate mesh objects with uvs and names, it all comes into Houdini as one object.

Other programs, maya and MODO, load the file as expected preserving this important info and separate meshes.

Is there a way to force Houdini to preserve this and not just import on mesh via FBX?

Colin
More complex FBX files are usually imported as a subnet container which contains all the single objects and the materials. Have you doubleclicked on the object node?
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