So, for an upcoming project, I need to include some still shots of explosions. These have to be extremely close up, as if travelling along the sides of the simulations. However this issue Im having is that it’s incredibly hard for me to maintain the detail and lighting of these pyro sims at such a close view. Whenever I take it to the render view it just seems very flat and dull compared to what I’m seeing in the actual sim. I just need a basis on where to start to achieve something like this. I considered instead of just simulating an explosion, creating clouds instead and adjusting it to make it look like the depths of an explosion, or should I just place a camera very close to the sim and render it from there? Any help would be appreciated. I am seriously struggling with this idea.
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