So let's create a simple scene, a box with Cd and Alpha attributes with some randomization.
It's works well so far, so I export the geo as fbx to other application(Unity3d or C4D) but the Alpha attribute doesn't works.
I re-import the geo with the file node, and I find the strange attribute named "Alpha2“ holds correct alpha value. And the ”Alpha" attribute gets the wrong value.
Is it a bug or something else I don't know?
I get the same result in H17 and H16.5
I attached the simple scene if you want to test.