I'm pretty new to Houdini so I have some troubles debugging the Digital Asset I'm using in UE4.
I use the Houdini Engine Debugger to replicate my DA in realtime (which is super cool actually).
When I reproduce my crash in Unreal the Houdini Console throws the folling error:
TPipe ::GetOverlappedResult errored GLE=errno = 109
TConnectedClient died: TPipe: GetOverlappedResult
But where to go from here?
What do these errors mean and how can I check what's really wrong with my asset?
Is there a way to find the exact node where this error occurs?
Thanks for your help in advance!
Let me know if you need more information!