UE4 constantly crashing - Using Houdini Engine Debugger

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Joined: Oct. 2018
Hi everyone!

I'm pretty new to Houdini so I have some troubles debugging the Digital Asset I'm using in UE4.
I use the Houdini Engine Debugger to replicate my DA in realtime (which is super cool actually).

When I reproduce my crash in Unreal the Houdini Console throws the folling error:
TPipe ::GetOverlappedResult errored GLE=errno = 109
TConnectedClient died: TPipe: GetOverlappedResult

But where to go from here?
What do these errors mean and how can I check what's really wrong with my asset?
Is there a way to find the exact node where this error occurs?

Thanks for your help in advance!
Let me know if you need more information!
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