I was wondering, trying to solve this task, on how to pass maya's fluid motion to Houdini.
One thing i thought, but have not tryed yet to accomplish via particle generation and assigning locators to particle's centroid, then exporting those locators to houdini via text format, like Boujou sends it's tracking locators to Houdini.
But i lack some mel knowledge, and not quite confident yet to start on solving this task.
So my question is, would that really allow those exported locators in Houdini to assign particles to each locator and then use Metaballs as geomtery which constraints to particles in Houdini?
I mean it may sound stupid, but i saw one of the tv commercial, where it stated that they did Clouds in Maya fluid simulation, then they exported that motion into Houdini, where they rendered, i guess with Renderman.
Does it make any sence, not quite sure, maybe because of the speed issue, concerning Fluid simulation plus rendering times.
Does anyone have any idea on how to solve this task, i am asking for theories, maybe workflow to share?
Thanks, hope some of ya got the sence what i am talking about
