Plug: Betsoft, our latest cinematic

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I usually dont post our work here, but this one is really exciting for us Houdini users over at Blackginger as this is our first cinematic that we rigged and animated everything from previz to final animation in Houdini. Also just to add, some of the cloth and hair sims where done using Vellum. As usual all rendered with mantra!
https://youtu.be/X_985wkXtcU [youtu.be]
Edited by JasonSlab - Oct. 27, 2018 14:21:52
HOD fx and lighting @ blackginger
https://vimeo.com/jasonslabber [vimeo.com]
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Oh man not having to go via Maya must have been luxury. Did you comp in COPs?
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Hi. Yes, cutting out Maya is the ultimate goal! We still are however using it for Some modeling tasks.
No we comp in Nuke.
HOD fx and lighting @ blackginger
https://vimeo.com/jasonslabber [vimeo.com]
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Great work Jason. It's fantastic to see more and more character works in Houdini!
Are the characters animated with mocap(mixed with hand animation)?
How did you prepaired the mocap data and retarged to the characters?
It would be great if you could tell a little bit about this process.
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Hi. Thx nicoM,
The characters are all hand animated,
We originally planned to do a mixed solution, but ended up not having enough time to develop the rig properly.
HOD fx and lighting @ blackginger
https://vimeo.com/jasonslabber [vimeo.com]
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Nice one Jason!
Some epic stuff there!

Matt.
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Thanks Matt!!
Long time no see/hear, I hope your doing well!!?

Jason
HOD fx and lighting @ blackginger
https://vimeo.com/jasonslabber [vimeo.com]
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