Hi Folks,
Does anyone know how asset cooked event works ? I added one on my HDA in Unity, and I selected the example script HEU_AssetEventReceiverTest.cs into the slot. Set it to “Runtime and Editor” but when I cook the asset, there is nothing printed out in the console ? And it seems that after a cook the slot is set to “CookedCallback” instead of HEU_AssetEventReceiverTest.
The documentation on that matter is not very helpful, anybody have idea on that ?
Unity 2018.2.14f1 and Houdini 17.0.352
Thanks !
Asset Cooked Event example ?
3365 5 2- GuillaumeJ
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- seelan
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- seelan
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The underlying mechanism is UnityEvents, so perhaps a tutorial on that might help you out:
https://docs.unity3d.com/Manual/UnityEvents.html [docs.unity3d.com]
https://www.youtube.com/watch?v=pjWqsFDozSo [www.youtube.com]
https://docs.unity3d.com/Manual/UnityEvents.html [docs.unity3d.com]
https://www.youtube.com/watch?v=pjWqsFDozSo [www.youtube.com]
Edited by seelan - Nov. 5, 2018 10:28:17
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