// poly-iso surfaces GU_PrimPoly *polyIsoSurface(float (*ptOutside)(const UT_Vector3 &), const UT_BoundingBox &bbox, int xdiv, int ydiv, int zdiv);
I am a bit puzzled how to use this function. It looks like it is the one i need but not sure.
The part that confuses me is
float (*ptOutside)(const UT_Vector3 &)
. Could it be my array of points/vectors? Would someone from SESI be kind to give me an example pleeeeease… Mark? Edward?Luca?… :roll: Also is it doing something like this algorithm? http://astronomy.swin.edu.au/~pbourke/modelling/polygonise/ [astronomy.swin.edu.au]