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Klass
Hello,

I was wondering if it was possible to output directly heightfields to Maya using Houdini as a compositor in the background.
The idea is to be able to project Maya geometry onto a heightfield and preview that in Maya on the displacement node.

Thanks
juliap
Your best bet is to export the height and color map, and then bring it in as a displacement material with a file texture, or just convert the whole thing to polys in your asset.

The maya heightField node can't be used with a live connection from a plugin node - it expects the displacement input to come from a native maya shading node, and calls back directly into the node for texture evaluation, using methods that aren't available in the api to override.
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