Exposing multiple handles to user added points in Unity Houdini intregation?

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Hi, Houdini community,

I have this tricky issue I want to overcome, I just don't a good enough understanding of the software. So from what I could understand from the documentation of the Houdini Engine in Unity, the only handle supported is the transform sop. I have an Add sop where users can add points that get snapped to the closest area on a curve. The user can then freely control where this point is on the curve by moving the moving the points transform. I want this interaction reflected in Unity, but I don't know how to go about adding a transform (xform) to each created point and automatically expose each handle for Unity. Does anyone have an idea on how to tackle this issue?

Thanks
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