Converting 3DS Max Model to Procedual in Houdini

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Joined: Nov. 2018

I am new to Houdini and I am still trying to find my way out and catching up with what Houdini can offer.

One of the many things that got me into Houdini is the procedural workflow which helps reducing the time. However, most of my previous works are saved as FBX exported from 3Ds Max. Once I import the files into Houdini, I noticed that the nodes are created for each object in the scene. My question is there a workflow for optimising a procedural workflow based on objects nodes ? Can you recommend a tutorial for this ?

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