Houdini Emit various RBD objects

   409   0   0
User Avatar
Member
4 posts
Joined: Jan. 2017
Offline
Hello !

I have a sphere wich I am using as an RBD object and it is colliding with a flip sim (and the feedback is keeping it afloat). Is there any way to emit said sphere multiple times without having to copy the rbdobject node? Like if I was emiting particles…

I tried with rbdpackedobject and a multisolver connected to a pop solver and a bulletsolver and it works, but the flip/RBD iteraction doesn't work with rbdpackedobjects….

Thanks,
Diogo
  • Quick Links