Hello !
I have a sphere wich I am using as an RBD object and it is colliding with a flip sim (and the feedback is keeping it afloat). Is there any way to emit said sphere multiple times without having to copy the rbdobject node? Like if I was emiting particles…
I tried with rbdpackedobject and a multisolver connected to a pop solver and a bulletsolver and it works, but the flip/RBD iteraction doesn't work with rbdpackedobjects….
Thanks,
Diogo
Houdini Emit various RBD objects
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