Been running through this tutorial:
https://vimeo.com/240666862 [vimeo.com]
My question is I can't figure out how to either:
1.Import my dx11 shader from maya and hook that up in houdini if that is even possible. can't find much info about hooking up a pbr shader from scratch within houdini either.
I can't find much information online on this.
Thanks
Shader creation and Impostor pipeline
1272 0 0- gwhitten
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