Can "Input Type" "HDA" take several inputs and merge just like"Input Type" "Unity Mesh"?

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I'm working on an asset that creates islands from closed curves in unity. I use the houdini engine curve asset to create the curves in unity. However I noticed that unlike the UNITY MESH input type HDA can't be expanded to take more than one input. But I need to be able to input a random amount of curves. How can I accomplish this?
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Get the latest daily build. Support for multiple HDA inputs was just added to 17.0.422 and 16.5.676.
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You can also expose the object merge path parameter in its entirety as a multiparm, which should allow any number of distinct inputs.
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Updated to the new version of houdini engine, and it works really well with the multiple HDA inputs. Thanks
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