I'm curious at thoughts on best approach to do the following-
Take one lump of geometry with various poly islands. Run over reach like a foreach connected, output each connected chunk into it's own geo container via object merge, parent under the original geo container.
I can do most of what I'm fixing to do via HOM, but I'm getting caught on how to get multiple outputs from a for loop. If anyone here has ideas on best approaches, I'd appreciate to hear it.
Best,
Clayton
Here's a visual of what I'm looking to do (doesn't make sense, but helps with the understanding perhaps)-