I've been having an issue with Houdini seg faulting when editing the node network of a scene while in Manual Update mode. All I have to do is randomly edit items in a network and then change what networks or subnetworks I am in, and after a minute or two I am greeted with the friendly segmentation error dialog. Checking the crash log always reveals the same stack trace. This is happening at my workplace to a bunch of different machines, and happens even when when run separate from studio environment or tools. Any ideas?

Uptime 2279 seconds
Tue Dec 11 18:05:56 2018
Caught signal 11

Traceback from 6596 ThreadId=0x00000ac4
CURRENT THREAD 2756
+0x1c83352e [JEDI_View::updateGhostStateOnDirtyObjects] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libJEDI.dll
+0x1c82cb04 [JEDI_View:puiUpdateData] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libJEDI.dll
+0x113051b8 [OH_OpHandler::trigger] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libOH.dll
+0x04db4724 [UI_Queue::processNextEvent] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x04db24e9 [UI_Queue::drain] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x04db2878 [UI_Queue::eventLoop] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libUI.dll
+0x1096c7f0 [AP_Interface::loadWindowGeometry] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libSI.dll
+0x1096d25d [myWinMain] C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\libSI.dll
+0x40001b9a C:\Program Files\Side Effects Software\Houdini 17.0.352\bin\houdinifx.exe
+0x778b652d [BaseThreadInitThunk] C:\Windows\system32\kernel32.dll
+0x77aec521 [RtlUserThreadStart] C:\Windows\SYSTEM32\ntdll.dll