Hi!
I wanted to layout uvs so they are fairly random in their rotations. I copied a deformed grid (4 points) and used copy transform sop to have many copies with a small rotation on each. I set the orientation of the uvlayout sop at 1 (this cancels rotations).
The problem is all the vertical/horizontal shapes are at the top and all the sideways shapes are at the bottom. This looks way to organized for what I'm going for.
Is there a way to randomize it more?
-Olivier
Uvlayout is not random enough
835 0 0- olivierth
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