Hey everyone,
I'm trying to copy objects onto a curve and have individual control over the rotation of those objects in Unreal.
In the docs it says:
Rotation and scale of each control point of the curve can be modified in Unreal using the scale and rotation gizmos. The rotation and scale values will appear as the standard rot and scale points attributes in Houdini.
However, when I rotate a point using the gizmo in Unreal, the objects do not change orientation. I've tried it with editable Houdini curves, Unreal spline components, and input curves. Does this require some sort of initial setup or am I missing something?
Thanks!