Hi all,
I was following this learning video (https://www.sidefx.com/tutorials/rigging-series-03-left-arm/?collection=45) and in minute 31m40s I try to replicate the same steps and get suck into a strange behavior.
First create the two bones chain. Then create two controllers to move the respective bone. Create a “Blend Constraint” for each bone to get the FK working. And it does. Works like a charm.
When I create a “IK With Twist Affector” and “Add Kinematics” to that same bone chain, the IK doesn't work because the blend constraints that I got for the FK, as expected.
The idea, like said in the video, is to create inside the constraint a “Blend Constraint” node to use as a switch and get the world space or world space with offset (IK or FK action). My problem is that when I create the “Blend Constraint” node I still cannot move the IK and I lose the FK as well. The'res anyone who got the same problem? I've check the video numerous times to see if I miss anything but I can't figure it out.
Thank you for your help