How to render out extended flattank?

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Hello guys, I'm having trouble rendering out an extended flattank. The first image is the flattank with basic liquid and uniform volume shader; the second one is the extended fluid surface with oceansurface and oceanvolume shader. I'm not sure how to get these two things work together, cause when you render them at the same time, you can clearly see overlapping parts and different colors.

Attachments:
A.jpg (442.5 KB)
B.jpg (313.6 KB)

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I think I have found a solution

Attachments:
cout.tga (2.6 MB)

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