Using wedge to export multiple results.

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Hey all,

I'm fairly new to Houdini and am trying to set up a Houdini project where I can run a simulation, then process is (reduce, bake high to low etc) for game purposes and then export the resulting fbx's.

I've done a bit of research and learnt that I need to use a wedge node to vary my global seed so that it outputs something different each time (wedge).

I have set up my ropnet as pictured and steadily added more and more of the file caches throughout the simulation to my merge node. (I originally just had SurfaceCache, HighPoly, Cinematic_LP, Game_LP)

Im sure it's just a stupid misunderstanding on my part but I have been plugging and unplugging bits for a while and still not getting simmed output.

Attachments:
halp.PNG (49.9 KB)

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Also, this is the error on the Wedge node, which I am unsure what it means, plus the settings of the wedge.

Attachments:
halp2.PNG (34.3 KB)

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