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unitmotion
When I build light for static mesh and play
I have problem, baked light on my instansing look bad
but if I don't tune on game mode it look good



Unreal Engine 4.21.1
Houdini Engine 17.0.459
DASD
Which Unreal Engine version is it?
Once you baked the hda out, you should have something like a Blueprint with instance static mesh component and a static mesh. Those assets would then be native Unreal assets. If you set the settings on those correctly it should be all good.
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