When I build light for static mesh and play I have problem, baked light on my instansing look bad but if I don't tune on game mode it look good
Unreal Engine 4.21.1 Houdini Engine 17.0.459
DASD
Jan. 12, 2019 18:48:44
Which Unreal Engine version is it? Once you baked the hda out, you should have something like a Blueprint with instance static mesh component and a static mesh. Those assets would then be native Unreal assets. If you set the settings on those correctly it should be all good.
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