What exactly does collision separation do on FLIP properties?

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As titled, there is also collision extrapolation on the flipsolver -> volume motion node. This one has an effect on the splashes of sim, but not sure about the former.
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its an override to the voxel size of ‘collision’ grid/field

by default voxel size of all grids created by FLIP Object are ParticleSeparation*GridScale
however sometines you want to have independent control over collision grid if your colliders have more detail, so you can override it using this parameter
Edited by tamte - Jan. 12, 2019 21:30:17
Tomas Slancik
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Method Studios, NY
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tamte
its an override to the voxel size of ‘collision’ grid/field

by default voxel size of all grids created by FLIP Object are ParticleSeparation*GridScale
however sometines you want to have independent control over collision grid if your colliders have more detail, so you can override it using this parameter

Thanks a lot tamte!
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