What exactly does collision separation do on FLIP properties?

   66   2   1
User Avatar
Member
53 posts
Joined: Feb. 2016
Offline
As titled, there is also collision extrapolation on the flipsolver -> volume motion node. This one has an effect on the splashes of sim, but not sure about the former.
User Avatar
Member
3660 posts
Joined: July 2007
Online
its an override to the voxel size of ‘collision’ grid/field

by default voxel size of all grids created by FLIP Object are ParticleSeparation*GridScale
however sometines you want to have independent control over collision grid if your colliders have more detail, so you can override it using this parameter
Edited by tamte - Jan. 12, 2019 21:30:17
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
53 posts
Joined: Feb. 2016
Offline
tamte
its an override to the voxel size of ‘collision’ grid/field

by default voxel size of all grids created by FLIP Object are ParticleSeparation*GridScale
however sometines you want to have independent control over collision grid if your colliders have more detail, so you can override it using this parameter

Thanks a lot tamte!
  • Quick Links