What exactly does collision separation do on FLIP properties?
2420 2 1- ouroboros1221
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- tamte
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its an override to the voxel size of ‘collision’ grid/field
by default voxel size of all grids created by FLIP Object are ParticleSeparation*GridScale
however sometines you want to have independent control over collision grid if your colliders have more detail, so you can override it using this parameter
by default voxel size of all grids created by FLIP Object are ParticleSeparation*GridScale
however sometines you want to have independent control over collision grid if your colliders have more detail, so you can override it using this parameter
Edited by tamte - Jan. 12, 2019 21:30:17
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- ouroboros1221
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tamte
its an override to the voxel size of ‘collision’ grid/field
by default voxel size of all grids created by FLIP Object are ParticleSeparation*GridScale
however sometines you want to have independent control over collision grid if your colliders have more detail, so you can override it using this parameter
Thanks a lot tamte!
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