About hou.GeometryViewport.queryNodeAtPixel

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hou.GeometryViewport.queryNodeAtPixel can be used to get a node under mouse cursor.

But how to use it if the scene viewer is set to non-single layout? I don't understand how to get x and y pixel values.
Edited by Alexey Vanzhula - Jan. 19, 2019 08:25:45
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