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Full Version: boolean of bricks through grout gives bad result
Root » Houdini Indie and Apprentice » boolean of bricks through grout gives bad result
olivierth
Hi!

I wanted to make a brick wall with grout. I used VDBs and polyreduce to have grout that matches the brick wall. When I boolean the brick with the grout to punch holes I get a result that looks right. Once I use the explodedview sop I can see it's split in 2 meshes. The outside and the inside.

I tried using a fuse with a small value but it just doesnt work. Could the problem be that I'm using a too complex operation? maybe I should boolean one brick at a time?

-Olivier
Andr
mmhh, is each brick a single watertight piece?

Maybe you could try a boolean with union on the brick wall before subtracting it from the grout with another boolean?
olivierth
It looks like the explodedview sop was causing the problems. Right before that node, when I use a group sop set to unshared edges (points), it selects nothing. So the mesh was actually fine.

-Olivier
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