Referring to this video, I think It is possible to animate your Houdini asset using some controller in real-time game play mode too. I think it doesn't converts into a Static mesh totally. (I could be wrong in my explanation)
But What my question is this asset I am trying to use in Unity 3D as a HDA. But I don't get any noise animation in the both scene view and Game view. But If I toggle the "animate Noise" custom Parameter I created in Houdini inside Unity 3D scene editor, I see some change in the noise.
What I am trying to create is a animated Low poly wave FX. Its very simple I think.
Please Let me know If there is any way possible to animate in Unity in runtime as well.
I am using Houdini 19.0.383
Using Unity 3D 2019.4.20f1 Version.