Hello
I have a modeling HDA that my client's team and I are using via the 3DS Max plugin for Houdini.
Now they must incorporate the modifier “Houdini Digital Asset” with their existing max scripts.
In the Houdini Engine for 3ds Max documentation, there are CreateModifierHDA and SetModifierHdaParameter functions.
But for their workflow, they would also need to read these parameters from existing models.
Is there no function like GetModifierHdaParameter?
Or is there a workaround, using standard max functions?
Maybe even something like the maxscript equivalent of the “copy to different object” button?
Thanks for any help!