On scenes where heavy Instancing is used and also instanced lights, is there a way to pass a matching attribute to create trace and light link pools.
I assume this would be possible in shaders running loops but I think this would be very slow in larger scenes per pixel.
So let's say out of 1000 instanced objects only the instances with a matching attribute ( integer or sth) traces within themselves .
Attribute based tracing and light linking
797 0 0- tricecold
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Head of CG @ MPC
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CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
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