Attribute based tracing and light linking

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On scenes where heavy Instancing is used and also instanced lights, is there a way to pass a matching attribute to create trace and light link pools.

I assume this would be possible in shaders running loops but I think this would be very slow in larger scenes per pixel.

So let's say out of 1000 instanced objects only the instances with a matching attribute ( integer or sth) traces within themselves .
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