Hi.
I have a project where I have 1 flip fluid object for 3 emitter, but I want to know if there's a way to have different values of viscosity for each emitter. In houdini 16.5 I can change it inside the emitter's node in create surface volume, but in Houdini 17 it has changed.
Thank you
Viscosity houdini 17
767 1 2- daniel_soltero
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Late, I realize, but this came up in my search, so….
Seems like you can add a point attribute “viscosity” after the FLIP Source node and before the OUT_surface null that gets created.
Something like att wrangle: @viscosity = 0; and then a paint node to manually paint values. or an att vop and some kinda noise bind export to viscosity.
T
Seems like you can add a point attribute “viscosity” after the FLIP Source node and before the OUT_surface null that gets created.
Something like att wrangle: @viscosity = 0; and then a paint node to manually paint values. or an att vop and some kinda noise bind export to viscosity.
T
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