edwardI am agree with edward, for me if you want to be productive you should use hotkeys and forget TAB menu/hotbox/popupmenu/etc …
I should point out that the TAB menu does already keep track of your most recently used items (during that session). The number of most recently used items is also configurable in the preferences. To shorten the mouse movement down, one can completely forego the default menus as well. I still think the fastest way to model is by becoming an expert user and assigning hotkeys to SOPs though. Marc H. has his own set using the numeric keypad.
Does anyone keep a permanent tree view open in their desktop for quick jumping around? There's the autodive option too.
And using the Toolbar Manager is quite easy to create a custom menu entry with your most used tools.
I think that the majors improvements that are needed in the modeling field are:
- Improve the existing tools: better poly tools like an improvement in the PolySplit tool.
- Improve the OpenGL viewport performance.
- Study new workflow options when working from the viewport: this is the part, in my experience as an instructor, that most of the new users hate when beggining to model in Houdini. Definitely is more intuitive the workflow: Select geo -> Select tool, rather the select tool->select geo. I think that it would be very useful to have a quick access to the network, for example a floating network editor, like the parameter view you open pressing p in the network editor, but in the vewer pane.
So you can work with the viewer pane maximized and take a quick look to your nodes without needed of restoring the viewer pane. It could be activated using a hotkey or when the cursor is very close to the vewport edge for example.
An of course, somo tool to create poligons, more intuitive than the Add SOP and better that the Poly Knit.