Hi!
We use Houdini to generate our level borders:
For collision I would like to use Unity's standard box-colliders, but I can't figure out how to “rotate” them correctly:
This is how they look inside of Houdini, I am using a standard box & sphere as described here:Support for primitive colliders [www.sidefx.com].
Does anyone have a solution for this problem? I already tried a few approaches and searched online for answers, but with no luck.
Problem: align Unity Box-Collider to curve segments
1536 0 1- Ranger-Regelt
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