17.5 viewport shadows
1646 3 2- anon_user_37409885
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- DSpider
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- malexander
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Most of the work in 17.5 for shadows revolved around performance and memory use, though there was some work done for area lights to make the ahadows a bit more representative. Shadowmap memory is capped based on VRAM so many more lights can cast shadows (100s), and maps are generated incrementally to avoid long redraws. However, what's in 17.5 is just a portion (half? ) of what is planned for next release.
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