Houdini to Maya: one .fbx (or .abc) with multiple geos

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Hi!

Lets say I scattered 10 boxes in Houdini and I want to export that to Maya. How can I do it so the outliner of Maya will show box01, box02, box03, etc. instead of a single geo?

-Olivier
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If you export an alembic by default Maya will see one node, you have to create an attribute for every scattered geometry, easiest way is to use an assemble node after the copy to points, the assemble creates a name attribute for every copy (based on connectivity). Then in the alembic rop you can specify the attribute “name” in the field “Build Hierarchy from attribute”. Maya will see all separated nodes.
See the attached example
Ray

Attachments:
alembic_geos.hiplc (146.7 KB)

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Great! Thanks for the info.

-Olivier
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