VEX: point normal
9620 3 0-
- Shadowjonny
- Member
- 97 posts
- Joined: May 2015
- Offline
-
- jordanhalsey
- Member
- 13 posts
- Joined: Feb. 2018
- Offline
-
- Shadowjonny
- Member
- 97 posts
- Joined: May 2015
- Offline
-
- Andr
- Member
- 899 posts
- Joined: Feb. 2016
- Offline
There's the intersect() [www.sidefx.com] function, but probably you need the intersectall() [www.sidefx.com] function instead, because, if I'm not mistaken, when you throw a ray from an existing point, first intersection will always be that very same point. So you likely want to collect all the intersections with the intersectall() and get the second one.
You can use also Ray Sop which comes with some useful features and very handy for rapid debugging, but probably slower than vex based implementation with intersect().
You can use also Ray Sop which comes with some useful features and very handy for rapid debugging, but probably slower than vex based implementation with intersect().
Edited by Andr - March 15, 2019 07:35:39
-
- Quick Links