Mantra – Nested dielectrics and layer mix shaded object

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Hello,
I nested a sphere with a layer mix shader applied in a transparent sphere and the result was not what I expected. The refraction in Mantra seems not to work properly when a gradient (here a turbulent noise) in the Alpha channel of the layer mix is applied.
How would you solve this with mantra?

I hope the image explains the issue. I also attached the scene file.
Edited by TSCHOUNAES - March 23, 2019 13:50:13

Attachments:
LAYER_MIX_FAIL.jpg (1.7 MB)
test_transparency.hipnc (1.4 MB)

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