Hello,
I nested a sphere with a layer mix shader applied in a transparent sphere and the result was not what I expected. The refraction in Mantra seems not to work properly when a gradient (here a turbulent noise) in the Alpha channel of the layer mix is applied.
How would you solve this with mantra?
I hope the image explains the issue. I also attached the scene file.
Mantra – Nested dielectrics and layer mix shaded object
435 0 2- TSCHOUNAES
- Member
- 6 posts
- Joined: Feb. 2018
- Offline
-
- Quick Links