I3d Texture on Metalballs

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Hi friends!
I am so eager to find out on how to make my life easy with i3d, but it seems to me, every tutrorial i have gone through, didn't quite helped me to achive even basic step.
So if someone can really share with me with scene file, that can help me to understand what i am doing wrong, i would greatly appriciate.
What i really want is to make realistic train smoke or ferry type.
So i am not sure if i3d can do similar type of smokes, like Swirl etc.
I've tryed using Metalballs and copy them onto particles, so i get the stuff raising upward, but when i render i3d texture and try to use it, i get nothing except little tiny smoke at the bottom, it doesn't seems to apply at whole metaball size.
If some one can direct me or share scene file, it would be awesome!
Thanks in advanced friends!
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This is nonI3D solution…it uses metaball sequence from disk…and still have few unsolved problems…
(velocity output for motion blur in COPs, http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=6043 [sidefx.com] )
and probably slower than i3d…but it works.
http://odforce.net/forum/index.php?act=Attach&type=post&id=2334 [odforce.net]

Attachments:
MetaCloud.zip (123.1 KB)

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Wow this is really nice one for smoke trail.
And i think this might really help me.
I am not sure if it can swirl well so u can see like fluid simulation does.
But for distant shot, it should work.
I am still looking for some suggestions and examples, i will difinatly thank you.
Thanks!
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