PDG FOR INDIE GAMEDEV(Section 2)

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Hi!

After i “successful” cook my asset output is empty, but in HEU_PDG Asset Link seems like all ok. I'm even try files from tutorial, it's doesn't work too.

Tutorial already outdated or i'm doing something wrong?

Unity: 2018.3.8f1
Houdini: 17.5.173

Edited by Mstislav Pavlov - March 29, 2019 07:18:07
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Did you turn on the autoload checkbox for the TOP node generating the result in HEU_PDGAssetLink? Got a screenshot of your HEU_PDGAssetLink interface?
Edited by seelan - March 29, 2019 09:04:24
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Hi, seelan!

Yes, i'm turn on checkbox for the TOP:

https://prnt.sc/n6cdx6 [prnt.sc]

Moreover it's “successful” cooked:

https://prnt.sc/n6cei0 [prnt.sc]



But in scene is nothing.
Edited by Mstislav Pavlov - April 2, 2019 06:51:18
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So it did generate the HEU_GeoSync object, with a valid file path it looks like. What do you see when you open that generated bgeo in Houdini? That bgeo must be a supported polygonal geometry for it to work in Unity.

Could you also try with moving it to C:\ instead of F:\ if F is mounted?

If you can, please attach the bgeo here so I can test it out.
Edited by seelan - April 2, 2019 09:06:22
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Generated geo: https://yadi.sk/d/arS1WHcCnQyKjg [yadi.sk]
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The bgeo file loads for me (a cube) if I create a gameobject and attach HEU_GeoSync component, and specify the path to the bgeo. Can you try the same method?
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Yes, it's must loading a cube. I tested as you say and it's doesn't work for me. May be problem in my version of unity?
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Could be. Does the bgeo work for you in Houdini? Create a file SOP node, and specify the same path. It should load the cube.
You can also try creating a simple HDA with a box sop inside and check if it loads in Unity via the Houdini Engine plugin.

Which Houdini license are you using? Also, please try with a newer Houdini daily build.
Edited by seelan - April 4, 2019 15:32:02
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