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EricSheng
The building generator node looks really interesting in GameDev Toolset. Any tutorial about that now? Or will the examples in GDC talks available for download some day?
Midphase
Funny…I just asked for the same exact thing in the Houdini for Realtime section of this forum!
twelveplusplus
Hey guys, it's really very easy to get started…

first thing to do is head over to http://openstreetmap.org [openstreetmap.org] and download some data.

find an interesting location, and click the green “Export” button and click “Manually select a different area”



I chose this very interesting area at the corner of 31st and Ocean Park Blvd in Santa Monica.



now click the blue export button


your browser will save a file called “map.osm” which contains the xml data of the area you selected.

you prolly wanna rename it something meaningful (I called mine “sesism.osm”) and place it in an osm subfolder under your project hipfile.

create a “GameDev OSM Import” node and select your “.osm” file. Then you can wire it to a GameDev OSM Buildings" node which will give you a basis for creating your procedural buildings from your osm file.



OSM files come with tons of data, so you will probably also want to use a “GameDev OSM Filter” node to filter out other data for roads, etc that you will want to handle in a different manner.
TheProgg
twelveplusplus
Hey guys, it's really very easy to get started…

first thing to do is head over to http://openstreetmap.org [openstreetmap.org] and download some data.

find an interesting location, and click the green “Export” button and click “Manually select a different area”

Image Not Found


I chose this very interesting area at the corner of 31st and Ocean Park Blvd in Santa Monica.

Image Not Found


now click the blue export button
Image Not Found


your browser will save a file called “map.osm” which contains the xml data of the area you selected.

you prolly wanna rename it something meaningful (I called mine “sesism.osm”) and place it in an osm subfolder under your project hipfile.

create a “GameDev OSM Import” node and select your “.osm” file. Then you can wire it to a GameDev OSM Buildings" node which will give you a basis for creating your procedural buildings from your osm file.

Image Not Found


OSM files come with tons of data, so you will probably also want to use a “GameDev OSM Filter” node to filter out other data for roads, etc that you will want to handle in a different manner.

I believe they are referring to the new Building_Generator and Building Generator_Utility SOP added in 17.5 from the GDC 2019 talk using modules. Not the OSM one.
twelveplusplus
ahhh! i haven't upgraded to 17.5 yet. What a big update! lot's of good stuff in there! Just yesterday, i was working on a problem that would have been solved better with TOPs/PDGs… but i get lazy to deal with major updates, ha. I guess i should get to it.

Incidently, does anybody know the simple way to transfer my node presets from one major revision to the next?
robsdesign
In your Documents folder there will be the different versions of Houdini. (ie. Houdini 17.0 & Houdini 17.5) Inside those is a presets folder which you can copy/paste.
MechaN
Upgrade to Houdini 17.5, there'a tutorial as well of it on youtube
nisachar
Hello

I too seem to have trouble finding tutorials for the new game dev building generator.

Is there some link to the documentation or step by step walk through ?

Thanks
TiraX
Any progress about this?
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