GDC Presenations

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At GDC 2019 the Houdini HIVE came alive with over 20 gamedev presentations - all of which were recorded and are available now - watch them here: https://sidefx.co/2TWP4bq [sidefx.co]

- David Santiago | Insomniac Games | Marvel’s Spider-Man, meet Houdini

- Elvar Örn Unnþórsson | Flashbulb Games | Building Worlds in Unity

- Stoyan Dimitrov | Space Ape Games | Procedural Race Tracks for Mobile Games

- Cosku Turhan | Magnopus | Bladerunner 2049 & Coco VR

- Valentine Kozin | Rare Ltd | Sea of Thieves: Tech Art and Shader Development

- Luis Garcia | Feline Arts | Simplifying Indie GameDev Workflows

- Will Driscoll & Danilo Moura Silva | Volumetrica | Photogrammetry & Volumetric Video Techniques

- Thomas Iché | Unity VFX | Houdini Tools for Unity VFX Graph

- Kenny Lammers | Indie-Pixel | Building a Large Scale Environment PDG Pipeline | Parts 1 & 2

- Ben House | Bluepoint Games | Houdini as a Comprehensive Gamedev Tool

- Stephen Tucker | Allegro Digital | On the Origin of DarwinProject's Geometry by Means of Houdini

- Mike Lyndon | SideFX | H17.5 GameDev Tools Update

- John Moncrief | SideFX | Intro to Procedural Modelling: Not Just Another Rock Generator

- Fianna Wong | SideFX | Size Matters: The New Measure SOP

- Rob Stauffer | SideFX | PDG Automation Pipeline: Make More Assets

- Ari Danesh | SideFX | Terrain Generation

- Robert Magee | SideFX | Houdini Engine & PDG Pipeline Tools

- Paul Ambrosiussen | SideFX | Rapid Level Creation for Unity Mobile

- Luiz Kruel | SideFX | Photoshop Level Design in Unity
using Houdini Engine

- Danicka Oglesby | SideFX | Creating Assets and Crowds for Unity
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