I'm trying to make an asset that allows me to break down an arbitrary mesh into its convex components. I have it all set up and working well in Houdini. Each part of the mesh has its own group. I've named those groups based on the collision generation keywords found
here [
www.sidefx.com]. So for example, I have convex_collision_geo_segment_0 and convex_collision_geo_segment_1. My assumption is that this should result in two separate convex mesh colliders on the resultant object in Unity. However, when I import the HDA into Unity, add it to the scene, and give it a mesh, I get this error:
More than 1 collision mesh detected for part name1_0.
Only a single collision mesh is supported per part.
I have tried everything I can think of to separate them into parts, but nothing seems to work. No matter what I do, the resultant mesh only has a mesh collider on one of its parts, not all of them.