I'm doing some RF stuff at the moment and finding that Houdini will crash when trying to import any realflow .bin particle files.
I suspect this may be because it isn't complied for 8.1. I tried loading to 8.0 and it was fine.
So, the question is, does RF not work because of a compile issue or is it something in my setup. I checked the dsoinfo and evrything there is tickety boo.
Thanks
Realflow and Houdini 8.1
11187 18 3- jesta
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- Le_monkey_butt
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Well me it is 2 pints… and I dont want Strongbrow or Canadian :wink: cause I am expensive luxury chic monkey.
Well I cant help you on this. As far as I know only Mark Story was/is in charge of the code.
I have the data structure if you feel like writing your own DSO
Well I cant help you on this. As far as I know only Mark Story was/is in charge of the code.
I have the data structure if you feel like writing your own DSO
Time to get out of this messy world.
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I must say that sometimes I really wish for a compile-farm similar to the service offered by SourceForge.net. It must be a fair amount of work to allow automating this, but I wish that SESI would allow people to perform daily auto-builds of community plugins on their various build machines. With the absence of a stable API layer, HDK users expect to have to compile all their tools with every build of Houdini, making it hard to share code effectively. For example, the OpenDynamicsEngine Solver is out of date so swiftly.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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Hey guys,
If you're using RF4 then it will not work with the current plugins, I've just about got the modifications done but time has been rare to find to work on this.
There's only a few changes for the files, primarliy all the vectors have to be reversed for RF4 files, not sure why, that's what NL has changed with the file formats. The particle files now have a vorticity attribute, don't know if that means RF4 will actually maintane true vorticity or not. The SD files have 2 minor additions, but I haven't finished them yet.
So in the next day or two I'll release the plugins even if I don't have the RF4 SD file format completely done. That way you can at least import particles and mesh. You can always import obj's in RF4 to get around the SD file issue for now.
This will be the last time I upgrade the RF plugins, as I'm ever optimistic that H9 will have true fluid solvers …
–Mark
If you're using RF4 then it will not work with the current plugins, I've just about got the modifications done but time has been rare to find to work on this.
There's only a few changes for the files, primarliy all the vectors have to be reversed for RF4 files, not sure why, that's what NL has changed with the file formats. The particle files now have a vorticity attribute, don't know if that means RF4 will actually maintane true vorticity or not. The SD files have 2 minor additions, but I haven't finished them yet.
So in the next day or two I'll release the plugins even if I don't have the RF4 SD file format completely done. That way you can at least import particles and mesh. You can always import obj's in RF4 to get around the SD file issue for now.
This will be the last time I upgrade the RF plugins, as I'm ever optimistic that H9 will have true fluid solvers …
–Mark
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You are no age between space
You are no age between space
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Le_monkey_butt
pfff Never happy Mr Jesta… As SESI is a little team, I guess it is hard for them to be liable for 3rd party plugin. Like if they should keep my plugins up and running…
Yeah, I'd say that if SESI could find a way to perform autobuilds of 3rd party plugins that it should be done in the selfless spirit of the Exchange; i.e., only perform these auto-builds on publically available code. In this way sharing is encouraged and the software only gets stronger.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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Hello,
So I finished all the changes for RF4, but there's an annoying problem with the SD file. The objects come into RF fine, but in the viewport there are these strange artifacts that seem to be related to the xform matrix format that RF wants. What's odd is the geometry is intact and the xforms are accurate (it seems) but still there are these wierd artifacts in the viewport.
I need to discuss this with Next Limit so it may take a little longer to debug it but if anyone wants a cut of the current plugins, drop me an email. Hopefully it won't take very long to get an answer from NL about why this is happening.
–Mark
So I finished all the changes for RF4, but there's an annoying problem with the SD file. The objects come into RF fine, but in the viewport there are these strange artifacts that seem to be related to the xform matrix format that RF wants. What's odd is the geometry is intact and the xforms are accurate (it seems) but still there are these wierd artifacts in the viewport.
I need to discuss this with Next Limit so it may take a little longer to debug it but if anyone wants a cut of the current plugins, drop me an email. Hopefully it won't take very long to get an answer from NL about why this is happening.
–Mark
========================================================
You are no age between space
You are no age between space
- xiondebra
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jason_iversenThat's a good idea, it shouldn't be too hard to do. And now that I think about it, why can't these “open source” plugins be included with the 3rd party/unsupported plugins that one can install with “proto_install”? Seems like the perfect place to bundle them up with Houdini.
Yeah, I'd say that if SESI could find a way to perform autobuilds of 3rd party plugins that it should be done in the selfless spirit of the Exchange; i.e., only perform these auto-builds on publically available code. In this way sharing is encouraged and the software only gets stronger.
–Mark
========================================================
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