Birth particle/add point in vex?

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Hello,

Is there a way to add a point in vex, for example, write your own version of an Add sop or Split pop? I'm just learning vex and quite loving it, but it seems that you can only modify attributes of existing points + primitives, not generate new ones.

Thanks,

Jeremy.
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you can only modify attributes of existing points + primitives, not generate new ones.

That is correct. VEX OPs are more like filters than generators.
if(coffees<2,round(float),float)
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