hi everyone
I think I've found a bug. I've tested that on two computers. Win xp sp2.
Houdini 8.1761
Description:
I have four spot lights, each with a light shader, using deep shadow map gen. On the frame where u create at first the shadow map somehow it does not know which shadow map to use (the shadow shader) After I manually choose the map previously generated it knows. Quite annoying.
Maybe I'm stupid, but it seems to be a bug anyway.
Thanx
Deep Shadow bug
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- edward
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- regget
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Again my description.
When u want to render deep shadows the shadow shader fails to choose the good shadow map file, in case when auto generate deep shadow is turned on. At least seems to me. But when this auto generated deep shadow map is rendered to disk and u choose that again for the shadow shader its ok, provided u turn off auto generate shadow map. But this problem occurs only if u have the facet sop activated on the problematic area.
When u want to render deep shadows the shadow shader fails to choose the good shadow map file, in case when auto generate deep shadow is turned on. At least seems to me. But when this auto generated deep shadow map is rendered to disk and u choose that again for the shadow shader its ok, provided u turn off auto generate shadow map. But this problem occurs only if u have the facet sop activated on the problematic area.
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- JColdrick
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- pbowmar
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It sounds like the shadow map for each light is named the same. Try using this for the name of the shadow map
$TEMP/shadowmap_$OS.rat
$OS will be replaced with the name of the light, making sure that each light generates a different map.
It's too bad that SESI doesn't provide a default for the name of the shadow map, many people run into this problem.
Cheers,
Peter B
$TEMP/shadowmap_$OS.rat
$OS will be replaced with the name of the light, making sure that each light generates a different map.
It's too bad that SESI doesn't provide a default for the name of the shadow map, many people run into this problem.
Cheers,
Peter B
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