I build this scene to understand the difference between DOP Network substeps and CFL substeps in the case of a collider.
I use 8 substeps for DOP and 8 for CFL min and max substeps (to force using 8 substeps)
My collider is animated with bezier, so geometry is available on subframes
With the DOP substeps, the collider is available every substeps
Whereas with the CFL substeps, it is not. It is only available on the integer frames.
Does anyone know why?
Is there a way to force collider/source evaluation on substeps when using the CFL?
Image Not Found