I'm recently strated a production for a client that asked me to create a pretty realistic simulation of single piece of grape that have to explode and emit a liquid from the inside. I attached a ref.
Basically i need a flip simulation combined with a soft body.
I was thinking to combine flip with vellum (cause i really like the tearing and breaking feature) but every time i tried to simulate the body of the grape with vellum the result it's always too much “clothy”.
So my second choice was a flip combined with a fem body, but in this case i will not have the “tearing” options that vellum offers.
What do you think will be the best workflow to create this scene, maybe i'm missing something.
Thank you in advice.