I'm getting this error when packaging my build for Android.
This module was most likely not flagged for being included in a precompiled build - set `PrecompileForTargets = PrecompileTargetsType.Any;` in HoudiniEngineRuntime.build.cs
I can't find information anywhere about this. It's not obvious how to do what the error is suggesting me to do.
1. Where in this `HoudiniEngineRuntime.build.cs` do I set this? It doesn't feel like that belongs anywhere in there. 2. This build.cs file is in the Engine's plugin file (which I never compiled - it was installed by the EpicLauncher), so how would I recompile?
I'm having the same problem. The only “solution” I found is by manualy changing Enabled to false in my .uproject file. I need to find out more about this issue.
hey virtualex, when you disable it from the uproject, does it still build with all the hdas? I guess it should crash unreal when you open a project with active HDAs.