getting diffferent points to read different chops using vex

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I have a chop network that has multiple chops named output0,output1,output2,output3 and so on.
i then have a wrangle sop that should ideally use a chop vex function to read in the channels from the chops.
using the itoa and the concat vex functions ,the string names uses the point numbers in such a way that point number 0 should read the output0 chop,point number 2 should rwead the output 2 chop,and so on and so forth.
this works in theory but in reality houdini uses only point number 0.
i dont know if its a bug,or it is something i am missing.
kindly take a look at the attached hip file

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debug.hip (107.8 KB)

the xon can
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